Due to focussed progress on my PhD thesis this month, I haven’t made any progress in my gamedev project. Nevertheless there are still some ideas coming to my mind which I would like to store here: Add some additional information/intelligence mechanic: This will influence how soon the player gets reports about what is going on […]
For some self motivation I’d like to sum up my success stories regarding game dev so far: My game Bottlecolonies, made for Ludum Dare 23, placed in the top one-hundred out of about 1400 entries in the categories graphics, overall, mood and audio The game Watercolor Wheel Evolution I made for Ludum Dare 24 together […]
This is an idea I had today: Add some special action to the game that the player can use only once a play. Bribe opposition leader False Flag operation in city Offer concessions Most probably I’ll get some more ideas for that. I plan to start programming this wekend and will keep you updated.
Instead of writing my ideas on different sheets of paper, which I tend to mess up anyway, I’m going to use this blog to dump my ideas. Maybe this will cause some feedback in the early sketching phase. Don’t expect the most eloberated blog post here. Just lists. Basic concept: Political topic Manage governmental decisions […]
Opposite to my plans, I didn’t continue my game development projects the last five months. Instead, my gamedev ambitions almost completely ceased during the course of last year. So with this blog post I want to give some insight on what has been going on and what I’m planning to do this year regarding my […]
Finally I was able to implemented the leaves on the trees. This took me some unexpected effort because I had to figure out some specialties about HaxePunk and different behaviour of Image, Graphic and Entity objects. So take a look at those beautiful trees ;). Next to add is the buildings and game logic. Have […]