Author Archives: MK

Can I Finish in Time?

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Progress on this project is coming along really slow. I have to admit that it takes some time to get into a whole different language (Haxe) with my second project with HaxePunk. This, in combination with other time restrictions (work), makes me doubt if I can finish this game within May. I really hope to […]

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Randomizing the Initial Trees

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Unfortunately my spare time for coding today is over which means, that this is only a half finished prototype. Nevertheless I’d like to present you the basic random tree generator. You can refresh the level by pressing “space”. Next to add is the logic for growing the side branches and generating the leaves. After that […]

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No Coding – Progress on Paper

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I totally lack the motivation to code any more today in the evening after coding at work for a research project today. So I took a pen to make some sketches for the buildings to construct in the game. Regarding the game mechanics, I made some notes. There will be the sketched five types of […]

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First Screenshot

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Finally I’ve written the first lines of code today. These are to create the basic graphics on the screen. Unfortunately I haven’t started to implement the real growth of trees, so this is just a sprite test. Nevertheless it works fine. So I’m quite happy with the outcome of today’s work. I also specified the […]

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Slow progress

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Today I have made just little progress on my game for Experimental Gameplay Project and OneGameAMonth. At least I’ve decided for a name: “Growstruct”. Also I’ve detailed the game mechanics and made some first sketches for the buildings to construct. They will definitely not look like the buildings in the mockup from yesterday’s post. They’ll […]

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Mockup of May Project

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Started with gamedev today, but haven’t written a single line of code yet. I just made some basic sprites and a mockup of the main screen of the game. The trees will grow by themselves and you can construct tree-buildings that will have an impact on the three resources. These resources will influence the growth […]

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