Category Archives: Devlog

Slow progress

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Today I have made just little progress on my game for Experimental Gameplay Project and OneGameAMonth. At least I’ve decided for a name: “Growstruct”. Also I’ve detailed the game mechanics and made some first sketches for the buildings to construct. They will definitely not look like the buildings in the mockup from yesterday’s post. They’ll […]

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Mockup of May Project

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Started with gamedev today, but haven’t written a single line of code yet. I just made some basic sprites and a mockup of the main screen of the game. The trees will grow by themselves and you can construct tree-buildings that will have an impact on the three resources. These resources will influence the growth […]

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Beatbeat Arena

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I’ve finished my second game for OneGameAMonth and this time even one day before the month ends ;). This game is sort of an arena bullet hell shooter. My initial plan with it was to make a game where the automatic shooting of bullets matches with the rythm of the music (as the theme suggestion […]

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One Game A Month, January Game and February Plans

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Finally I found some time to write a blogpost about my participation in One Game A Month. To start with, One Game A Month is quite an open (rulewise) experience point based community motivator for game devs to make one game a month (as you probably guessed by the name). I started quite early in […]

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What I’ve been at in November

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To be honest, I didn’t put that much of my spare time into game development in November due to mainly two reasons: My children DOTA 2 Yeah, that’s unfortunately right. I got into playing this MOBA – never tried a game of this genre before – and basically wasted a lot of my spare time […]

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July update on my projects

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It looks like this month I can spend some more time on coding and stuff for my games. Additionally, as my Raspberry Pi arrived last week, I have some extra motivation to make my pygame based games run on it. The latter is not as easy as I thought initially. With its rather limited hardware […]

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