Monthly Archives: January 2012

Creating a Palette

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Actually I’m not that happy with the look of my game. As this is interferring with my motivation I invested some time thinking about the graphical presentation. Basic challenge was that the choice of the colour palette isn’t as consistent as I wanted it to be. So I remembered a nice tool I found once […]

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Animations, Colours, Scale

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Just a quick update cause I’m quite tired: Figured out that 2x scale wasn’t active until today. Everything looks a lot bigger now and I had to resize the screen to keep the game playable. Animation is implemented but really difficult to see in the buzzing kittenswarm. Still trying to find a nice background colour. […]

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Animated Kittens

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I’ve made a task list with subtasks for the further development of Kittenswarm. First task to do is the animation stuff. For that I’ve created a simple animation of the kitten sprite and two colour variations of the kittens:       These are scaled 4x. The original in-game sprite will be 16×16 pixels. Quite […]

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Ruleofindiegames – Compilation

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@dogbomb started this on twitter (#ruleofindiegames) and these rules are just true (with a wink) and important to save somewhere. So I decided to make this compilation. Will be updated in the future. you must talk about indiegames. (@dogbomb) you MUST talk about indiegames. Seriously (@dogbomb) The indie game takes as long as it needs […]

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Devlog is open – Kittenswarm

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My plan for the next weeks/month is to expand my Ludum Dare 22 warmup game “Kittenswarm”. My main competition entry was rated as quite innovative but not that fun to play, so I decided to do a post-compo version of the warmup game instead. Personally I see a lot more potential in the swarm guiding […]

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