Monthly Archives: February 2012

Generating an Island

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Not much to show of yet but there is some progress on the procedural generation of the game world. So far you can put in a seed and with that size as well as buildings, npcs and decorations are generated with their individual type and position on the island. For testing purposes I write some […]

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Experimental Gameplay Project – INFINITE WORLD

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Today I start with my one week development cycle for the experimental gameplay project February challenge. The theme is “Infinite World” and I have an idea for an 1.5D exploration game. Here is a quick mockup of the main gameplay screen: The game world will be randomly generated, persistent and practically infinite in two directions […]

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Progress with the editor user interface

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Still not fuctional but the look of the editor’s UI is shaping up: So what do we have here: Create new level Load level Save level Place kittens start area Place obstacle Place goal area Level settings Delete object Place wall I will try to keep this editor convenient to use. For example, if one […]

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Bitmapfont is there, ideas are shaping up

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Below you can see a screenshot in which I’ve beaten the test level (which is not that easy) by rescuing 52 kittens. It is necessary to save at least 50 and you start with 100. So that was really close. Somehow the scale2x algorithm of pygame doesn’t work as intended. Looks like I have to […]

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