Monthly Archives: May 2013

Growstruct – Tree Generator

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I ran out of time. Haxepunk gave me more headache today than I expected. Nevertheless I learned a lot this past week. I still would like to expand this to a real game with some interesting mechanics, but that’s something for next month. I even made the building sprites: You can try out the tree […]

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Green Leaves

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Finally I was able to implemented the leaves on the trees. This took me some unexpected effort because I had to figure out some specialties about HaxePunk and different behaviour of Image, Graphic and Entity objects. So take a look at those beautiful trees ;). Next to add is the buildings and game logic. Have […]

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Can I Finish in Time?

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Progress on this project is coming along really slow. I have to admit that it takes some time to get into a whole different language (Haxe) with my second project with HaxePunk. This, in combination with other time restrictions (work), makes me doubt if I can finish this game within May. I really hope to […]

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Randomizing the Initial Trees

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Unfortunately my spare time for coding today is over which means, that this is only a half finished prototype. Nevertheless I’d like to present you the basic random tree generator. You can refresh the level by pressing “space”. Next to add is the logic for growing the side branches and generating the leaves. After that […]

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No Coding – Progress on Paper

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I totally lack the motivation to code any more today in the evening after coding at work for a research project today. So I took a pen to make some sketches for the buildings to construct in the game. Regarding the game mechanics, I made some notes. There will be the sketched five types of […]

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First Screenshot

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Finally I’ve written the first lines of code today. These are to create the basic graphics on the screen. Unfortunately I haven’t started to implement the real growth of trees, so this is just a sprite test. Nevertheless it works fine. So I’m quite happy with the outcome of today’s work. I also specified the […]

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