Some more ideas

Due to focussed progress on my PhD thesis this month, I haven’t made any progress in my gamedev project. Nevertheless there are still some ideas coming to my mind which I would like to store here:

  • Add some additional information/intelligence mechanic: This will influence how soon the player gets reports about what is going on in the cities
  • Make a threshold for when a true oppisition forms. Maybe even add factions that will work together or split after some time or events
  • Add the possibility to invite opposition for dialogue or refuse to negotiate with them

These features would probably add a lot of depth but will also make the development and gameplay more complicated. So rather something to add after the first prototype.

Success Stories

For some self motivation I’d like to sum up my success stories regarding game dev so far:

One conclusion to draw is that it helps to have a game with an outstanding artstyle (Bottlecolonies) or development story (Watercolor Wheel Evolution). The other conclusion is that the Experimental Gameplay Project was a good place to generate visibility. Unfortunately this project seems to be no more.

That’s it. Guess I should keep up making small, interesting games once in a while.