This is a post I have planned to write for quite some time now. After being euphorized to have found a game theme and genre I would like to make, the motivation ceased rather fast. Family business, job, all was somehow getting higher prioritized than hobby game development. Additionally, two existent games made me realize how complex the game I planned to make would likely be.
To give a rough outline, the game I planned was sort of a simulation about a country failing to solve its growing amount of protesters and drifting into a police state. The player would play the government, sending police troops into cities, while the turn-based simulation would resolve the effects like citizen movement from city to city or even abroad, or growing violence (protesters and police).