I’ve finished my second game for OneGameAMonth and this time even one day before the month ends ;). This game is sort of an arena bullet hell shooter. My initial plan with it was to make a game where the automatic shooting of bullets matches with the rythm of the music (as the theme suggestion in February was “music”). In the current state, this feature is rather a minimal electronic beat. So you can get the basic idea but it isn’t as nice as I’ve planned.
Another thing I didn’t implement is control with a gamepad. This would probably make such kind of game much more fun to play, so I will eventually add that feature later. Other things I can imagine to add are:
- Increase the rate of bullets appearing with the escalation in a level (by collecting dark green blocks)
- Add more sound effects and guitar made sound effects instead of the bfxr ones
- Add a two player mode
- Increase screen resolution to full HD for console like play on the TV
- Add some particle like effects
- More variations in enemies and their bullet types and directions
As you can see, there are still a lot of things to improve. Nevertheless I’m pretty happy with how the game came out. The development time was rather short (about 8 hours at all) as I recycled my game Watercolor Wheel Evolution that I’ve made for Ludum Dare with my 3 year old daughter (Just noticed the old game’s name is still displayed as the window title).
I even kept the evolution mechanism for the level progression, so if you come to playing more than one level you will eventually notice slight differences in player and enemy behaviour due to strange evolution effects.