For some self motivation I’d like to sum up my success stories regarding game dev so far:
- My game Bottlecolonies, made for Ludum Dare 23, placed in the top one-hundred out of about 1400 entries in the categories graphics, overall, mood and audio
- The game Watercolor Wheel Evolution I made for Ludum Dare 24 together with my daughter at the age of three has been mentioned in the German Indie Fresse #13 podcast and in an video review on Youtube
- Bottlecolonies has also been mentioned in the big Ludum Dare report on superlevel.de as well as in different blog and forum entries
- Over 330 Downloads of my Experimental Gameplay Project prototype Infinite Floating Islands
One conclusion to draw is that it helps to have a game with an outstanding artstyle (Bottlecolonies) or development story (Watercolor Wheel Evolution). The other conclusion is that the Experimental Gameplay Project was a good place to generate visibility. Unfortunately this project seems to be no more.
That’s it. Guess I should keep up making small, interesting games once in a while.