One conclusion to draw is that it helps to have a game with an outstanding artstyle (Bottlecolonies) or development story (Watercolor Wheel Evolution). The other conclusion is that the Experimental Gameplay Project was a good place to generate visibility. Unfortunately this project seems to be no more.
That’s it. Guess I should keep up making small, interesting games once in a while.
Instead of writing my ideas on different sheets of paper, which I tend to mess up anyway, I’m going to use this blog to dump my ideas. Maybe this will cause some feedback in the early sketching phase. Don’t expect the most eloberated blog post here. Just lists.
Manage governmental decisions of a modern country at the start of uprising/revolution
Black/Red/White colour palette
Interact with the main cities of your country
Some transparent and some important hidden statistics
One round equals one week
Population can flee to other cities or countries
Python with pygame as the tools to make the prototype
Self recorded music (Punk Rock or similar)
Stuff to do in game and consequences:
Reinforce police in city; threshold to cause denial and uprising
Withdraw police; threshold depending on different statistics if approval will rise or uprising spreads
Declare state of emergency in city; may increase violence in uprising in other cities – prevents population from fleeing the city – massive impact on denial/approval
Close the borders; prevents population from fleeing your country
Talk to protesters; may calm population down / raise approval – politicians could be attacked or even taken hostage
These are the basic ideas so far. Feel free to add some suggestions in the comments.
Opposite to my plans, I didn’t continue my game development projects the last five months. Instead, my gamedev ambitions almost completely ceased during the course of last year. So with this blog post I want to give some insight on what has been going on and what I’m planning to do this year regarding my gamedev ambitions.
The initial momentum of 2013
After a pretty succesful 2012 with my game development projects, I was quite motivated to contribute to the OneGameAMonth idea. I was convinced that trying to make a game a month would not only amplify my game development skills but also keep me motivated to keep on making games throughout the year.
I ran out of time. Haxepunk gave me more headache today than I expected. Nevertheless I learned a lot this past week. I still would like to expand this to a real game with some interesting mechanics, but that’s something for next month. I even made the building sprites:
You can try out the tree generator by pressing “Space” to make new trees. Nothing else to do :(. (And also it’s a little too wide for this blog page, so it’s warped)