Not much to show of yet but there is some progress on the procedural generation of the game world. So far you can put in a seed and with that size as well as buildings, npcs and decorations are generated with their individual type and position on the island. For testing purposes I write some information into the console which looks like this:
Island size: 12 Number of Buildings: 7 Number of NPCs: 1 Number of decorations: 2 Deco type 1 position 1 Building type 3 position 2 Building type 4 position 3 Deco type 3 position 4 Building type 3 position 5 Building type 3 position 6 Building type 2 position 7 Building type 2 position 8 Building type 1 position 9 Npc type 0 position 10
Just noticed I didn’t had two blocks wide buildings in my mind. Looks like I have to put in some additional work for that. Also the randomly generated look of the island’s bottomside is not yet implemented.