Animations, Colours, Scale

Just a quick update cause I’m quite tired:

  • Figured out that 2x scale wasn’t active until today. Everything looks a lot bigger now and I had to resize the screen to keep the game playable.
  • Animation is implemented but really difficult to see in the buzzing kittenswarm.
  • Still trying to find a nice background colour.
  • Next to do is implement some status information (kittens alive, time left until next fish is placable)

Screenshot:

Good night.

Animated Kittens

I’ve made a task list with subtasks for the further development of Kittenswarm. First task to do is the animation stuff. For that I’ve created a simple animation of the kitten sprite and two colour variations of the kittens:

 

 

 

These are scaled 4x. The original in-game sprite will be 16×16 pixels. Quite small, so I don’t need that precise animation and am quite happy with these. So have a look at my task list:

  • Animations
    • Animated sprite (done)
    • Different colours (done)
    • Implement loading spritesheets
    • Implement animation
    • Implement facing of kittens
    • Implement random coloured kittens

Still some subtasks to do to finish the animations task.

Devlog is open – Kittenswarm

My plan for the next weeks/month is to expand my Ludum Dare 22 warmup game “Kittenswarm”. My main competition entry was rated as quite innovative but not that fun to play, so I decided to do a post-compo version of the warmup game instead. Personally I see a lot more potential in the swarm guiding puzzle concept of this game. So here is what at least to add:

Guide the kittens to the goal by placing fish
  • Visuals like animation, nicer sprites
  • Some status information how many kittens are alive and how many need to survive a level
  • Multiple levels / level editor
  • Bitmap font
  • Sound

So with this blog I will post development updates and other gaming stuff, especially Indie related.