Creating a Palette

Actually I’m not that happy with the look of my game. As this is interferring with my motivation I invested some time thinking about the graphical presentation. Basic challenge was that the choice of the colour palette isn’t as consistent as I wanted it to be. So I remembered a nice tool I found once to help making up a colour scheme. I created a nice one with three analogic and one accent colour and made a quick mockup how the colours could be used in the game. Here is what this looked like:

To my surprise I really dig the abstract look of the rectangles in this proof of concept and I’m thinking about using exactly that for my game with kittens as sprites like before. What do you think?