Tag Archives: experimental gameplay

Success Stories

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For some self motivation I’d like to sum up my success stories regarding game dev so far: My game Bottlecolonies, made for Ludum Dare 23, placed in the top one-hundred out of about 1400 entries in the categories graphics, overall, mood and audio The game Watercolor Wheel Evolution I made for Ludum Dare 24 together […]

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Five Months Break – What’s Going On?

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Opposite to my plans, I didn’t continue my game development projects the last five months. Instead, my gamedev ambitions almost completely ceased during the course of last year. So with this blog post I want to give some insight on what has been going on and what I’m planning to do this year regarding my […]

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Growstruct – Tree Generator

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I ran out of time. Haxepunk gave me more headache today than I expected. Nevertheless I learned a lot this past week. I still would like to expand this to a real game with some interesting mechanics, but that’s something for next month. I even made the building sprites: You can try out the tree […]

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Green Leaves

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Finally I was able to implemented the leaves on the trees. This took me some unexpected effort because I had to figure out some specialties about HaxePunk and different behaviour of Image, Graphic and Entity objects. So take a look at those beautiful trees ;). Next to add is the buildings and game logic. Have […]

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Can I Finish in Time?

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Progress on this project is coming along really slow. I have to admit that it takes some time to get into a whole different language (Haxe) with my second project with HaxePunk. This, in combination with other time restrictions (work), makes me doubt if I can finish this game within May. I really hope to […]

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Randomizing the Initial Trees

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Unfortunately my spare time for coding today is over which means, that this is only a half finished prototype. Nevertheless I’d like to present you the basic random tree generator. You can refresh the level by pressing “space”. Next to add is the logic for growing the side branches and generating the leaves. After that […]

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