Tag Archives: experimental gameplay

No Coding – Progress on Paper

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I totally lack the motivation to code any more today in the evening after coding at work for a research project today. So I took a pen to make some sketches for the buildings to construct in the game. Regarding the game mechanics, I made some notes. There will be the sketched five types of […]

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First Screenshot

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Finally I’ve written the first lines of code today. These are to create the basic graphics on the screen. Unfortunately I haven’t started to implement the real growth of trees, so this is just a sprite test. Nevertheless it works fine. So I’m quite happy with the outcome of today’s work. I also specified the […]

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Slow progress

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Today I have made just little progress on my game for Experimental Gameplay Project and OneGameAMonth. At least I’ve decided for a name: “Growstruct”. Also I’ve detailed the game mechanics and made some first sketches for the buildings to construct. They will definitely not look like the buildings in the mockup from yesterday’s post. They’ll […]

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Mockup of May Project

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Started with gamedev today, but haven’t written a single line of code yet. I just made some basic sprites and a mockup of the main screen of the game. The trees will grow by themselves and you can construct tree-buildings that will have an impact on the three resources. These resources will influence the growth […]

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The game I didn’t make last month

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So there was an interesting topic for last month Experimental Gameplay Project, which was “time manipulation”. I have joined EGP once with the infinite floating islands prototype and it was a lot of fun and also quite successful regarding download numbers of the prototype. Hence, I planned to join this contest again anyway and the […]

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July update on my projects

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It looks like this month I can spend some more time on coding and stuff for my games. Additionally, as my Raspberry Pi arrived last week, I have some extra motivation to make my pygame based games run on it. The latter is not as easy as I thought initially. With its rather limited hardware […]

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