Tag Archives: experimental gameplay

Testing the island generator

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Finished implementing the island generator, made some assets and built a testing module to view the results. Here are results for four different seeds composed from actual screenshots: By the way, the island in the middle is the island generated in the last blog post. Next step is to generate neighboured island and connect them […]

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Generating an Island

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Not much to show of yet but there is some progress on the procedural generation of the game world. So far you can put in a seed and with that size as well as buildings, npcs and decorations are generated with their individual type and position on the island. For testing purposes I write some […]

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Experimental Gameplay Project – INFINITE WORLD

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Today I start with my one week development cycle for the experimental gameplay project February challenge. The theme is “Infinite World” and I have an idea for an 1.5D exploration game. Here is a quick mockup of the main gameplay screen: The game world will be randomly generated, persistent and practically infinite in two directions […]

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