Tag Archives: HaxePunk

First Screenshot

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Finally I’ve written the first lines of code today. These are to create the basic graphics on the screen. Unfortunately I haven’t started to implement the real growth of trees, so this is just a sprite test. Nevertheless it works fine. So I’m quite happy with the outcome of today’s work. I also specified the […]

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Slow progress

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Today I have made just little progress on my game for Experimental Gameplay Project and OneGameAMonth. At least I’ve decided for a name: “Growstruct”. Also I’ve detailed the game mechanics and made some first sketches for the buildings to construct. They will definitely not look like the buildings in the mockup from yesterday’s post. They’ll […]

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Mockup of May Project

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Started with gamedev today, but haven’t written a single line of code yet. I just made some basic sprites and a mockup of the main screen of the game. The trees will grow by themselves and you can construct tree-buildings that will have an impact on the three resources. These resources will influence the growth […]

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Gardener Post Mortem

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The technology behind This Ludum Dare I only could spend one day for making a game and I wanted to try out a new technology (HaxePunk). Usually that’s not a good idea for a time restricted jam, especially with restricting oneself even further. Working with a new language and library worked surprisingly well. Tuning down […]

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Gardener in Minimalism Spring

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Important hint: There is sound in this game. In case you have an open window close to you, you will maybe miss it because you think that are the birds outside… and in the game! Made within 48 hours for Ludum Dare 26. You can vote here, if you’ve also participated.

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