Tag Archives: ludum dare

Success Stories

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For some self motivation I’d like to sum up my success stories regarding game dev so far: My game Bottlecolonies, made for Ludum Dare 23, placed in the top one-hundred out of about 1400 entries in the categories graphics, overall, mood and audio The game Watercolor Wheel Evolution I made for Ludum Dare 24 together […]

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Five Months Break – What’s Going On?

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Opposite to my plans, I didn’t continue my game development projects the last five months. Instead, my gamedev ambitions almost completely ceased during the course of last year. So with this blog post I want to give some insight on what has been going on and what I’m planning to do this year regarding my […]

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July update on my projects

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It looks like this month I can spend some more time on coding and stuff for my games. Additionally, as my Raspberry Pi arrived last week, I have some extra motivation to make my pygame based games run on it. The latter is not as easy as I thought initially. With its rather limited hardware […]

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Bottlecolonies – A post mortem

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— This is a cross-post from the Ludum Dare Compo page — So finally I’ve found some time to write up my impressions of the past Ludum Dare event. As ever it was a big pleasure to participate and I’m really impressed with the sheer amount of games being made and the overall quality which […]

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Progress with the editor user interface

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Still not fuctional but the look of the editor’s UI is shaping up: So what do we have here: Create new level Load level Save level Place kittens start area Place obstacle Place goal area Level settings Delete object Place wall I will try to keep this editor convenient to use. For example, if one […]

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