Tag Archives: one game a month

Five Months Break – What’s Going On?

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Opposite to my plans, I didn’t continue my game development projects the last five months. Instead, my gamedev ambitions almost completely ceased during the course of last year. So with this blog post I want to give some insight on what has been going on and what I’m planning to do this year regarding my […]

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Mockup of May Project

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Started with gamedev today, but haven’t written a single line of code yet. I just made some basic sprites and a mockup of the main screen of the game. The trees will grow by themselves and you can construct tree-buildings that will have an impact on the three resources. These resources will influence the growth […]

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One Game in March – Colorblocks RogueLike

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Quite late, but just within the 96 hrs grace period, I finished my March entry for OneGameAMonth. This game is a very simple roguelike without real graphics. The gameplay is pretty straight forward. Just click on an arrow on the top of the screen to progress, click the monster to fight, or click the brown […]

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Beatbeat Arena

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I’ve finished my second game for OneGameAMonth and this time even one day before the month ends ;). This game is sort of an arena bullet hell shooter. My initial plan with it was to make a game where the automatic shooting of bullets matches with the rythm of the music (as the theme suggestion […]

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One Game A Month, January Game and February Plans

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Finally I found some time to write a blogpost about my participation in One Game A Month. To start with, One Game A Month is quite an open (rulewise) experience point based community motivator for game devs to make one game a month (as you probably guessed by the name). I started quite early in […]

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