Tag Archives: one-week-challenge

Code is getting messy

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Made some progress today with implementing an animated player and movement to another island. As suggested by my wife, the player character is a monkey. The movement as shown in the screenshot is rather symbolic at the moment. My code is looking quite messy now and working as tired as I am actually doesn’t help. […]

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The world is shaping up

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Worked on visualising the gameworld today, which yesterday only existed as numbers. Also scrolling works now. The two screenshots show the starting point of a world with the first few generated islands. Making additional islands on the fly is not yet triggered but one of the next steps to come. Further steps to implement are […]

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World generator and graphical improvement

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Not much to show today. I’ve been busy making the world generator building islands on request to make the world explorable. So far I’ve just checked the numbers and they look okay. Next step is to figure out how to make the computer display the actual part of the world while enable fluid scrolling. Also […]

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Testing the island generator

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Finished implementing the island generator, made some assets and built a testing module to view the results. Here are results for four different seeds composed from actual screenshots: By the way, the island in the middle is the island generated in the last blog post. Next step is to generate neighboured island and connect them […]

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Generating an Island

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Not much to show of yet but there is some progress on the procedural generation of the game world. So far you can put in a seed and with that size as well as buildings, npcs and decorations are generated with their individual type and position on the island. For testing purposes I write some […]

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Experimental Gameplay Project – INFINITE WORLD

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Today I start with my one week development cycle for the experimental gameplay project February challenge. The theme is “Infinite World” and I have an idea for an 1.5D exploration game. Here is a quick mockup of the main gameplay screen: The game world will be randomly generated, persistent and practically infinite in two directions […]

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