Tag Archives: post-compo

July update on my projects

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It looks like this month I can spend some more time on coding and stuff for my games. Additionally, as my Raspberry Pi arrived last week, I have some extra motivation to make my pygame based games run on it. The latter is not as easy as I thought initially. With its rather limited hardware […]

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Progress with the editor user interface

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Still not fuctional but the look of the editor’s UI is shaping up: So what do we have here: Create new level Load level Save level Place kittens start area Place obstacle Place goal area Level settings Delete object Place wall I will try to keep this editor convenient to use. For example, if one […]

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Bitmapfont is there, ideas are shaping up

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Below you can see a screenshot in which I’ve beaten the test level (which is not that easy) by rescuing 52 kittens. It is necessary to save at least 50 and you start with 100. So that was really close. Somehow the scale2x algorithm of pygame doesn’t work as intended. Looks like I have to […]

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Creating a Palette

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Actually I’m not that happy with the look of my game. As this is interferring with my motivation I invested some time thinking about the graphical presentation. Basic challenge was that the choice of the colour palette isn’t as consistent as I wanted it to be. So I remembered a nice tool I found once […]

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Animations, Colours, Scale

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Just a quick update cause I’m quite tired: Figured out that 2x scale wasn’t active until today. Everything looks a lot bigger now and I had to resize the screen to keep the game playable. Animation is implemented but really difficult to see in the buzzing kittenswarm. Still trying to find a nice background colour. […]

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