Tag Archives: post mortem

Half a Year No Update

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This is a post I have planned to write for quite some time now. After being euphorized to have found a game theme and genre I would like to make, the motivation ceased rather fast. Family business, job, all was somehow getting higher prioritized than hobby game development. Additionally, two existent games made me realize […]

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Gardener Post Mortem

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The technology behind This Ludum Dare I only could spend one day for making a game and I wanted to try out a new technology (HaxePunk). Usually that’s not a good idea for a time restricted jam, especially with restricting oneself even further. Working with a new language and library worked surprisingly well. Tuning down […]

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Bottlecolonies – A post mortem

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— This is a cross-post from the Ludum Dare Compo page — So finally I’ve found some time to write up my impressions of the past Ludum Dare event. As ever it was a big pleasure to participate and I’m really impressed with the sheer amount of games being made and the overall quality which […]

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