Tag Archives: pygame

Success Stories

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For some self motivation I’d like to sum up my success stories regarding game dev so far: My game Bottlecolonies, made for Ludum Dare 23, placed in the top one-hundred out of about 1400 entries in the categories graphics, overall, mood and audio The game Watercolor Wheel Evolution I made for Ludum Dare 24 together […]

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Basic Ideas for The New Game

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Instead of writing my ideas on different sheets of paper, which I tend to mess up anyway, I’m going to use this blog to dump my ideas. Maybe this will cause some feedback in the early sketching phase. Don’t expect the most eloberated blog post here. Just lists. Basic concept: Political topic Manage governmental decisions […]

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Beatbeat Arena

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I’ve finished my second game for OneGameAMonth and this time even one day before the month ends ;). This game is sort of an arena bullet hell shooter. My initial plan with it was to make a game where the automatic shooting of bullets matches with the rythm of the music (as the theme suggestion […]

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One Game A Month, January Game and February Plans

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Finally I found some time to write a blogpost about my participation in One Game A Month. To start with, One Game A Month is quite an open (rulewise) experience point based community motivator for game devs to make one game a month (as you probably guessed by the name). I started quite early in […]

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July update on my projects

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It looks like this month I can spend some more time on coding and stuff for my games. Additionally, as my Raspberry Pi arrived last week, I have some extra motivation to make my pygame based games run on it. The latter is not as easy as I thought initially. With its rather limited hardware […]

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