Tag Archives: technical

What I’ve been at in November

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To be honest, I didn’t put that much of my spare time into game development in November due to mainly two reasons: My children DOTA 2 Yeah, that’s unfortunately right. I got into playing this MOBA – never tried a game of this genre before – and basically wasted a lot of my spare time […]

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Background Facts and Future Plans

MK 3 Replies

In this post I want to give some background information about the Experimental Gameplay Project February entry “Infinite Floating Islands“. These will cover some of the unrealized ideas and features of the game and some technical background. Additionally I will sketch some possible future plans what to do with my proof of concept. The basic […]

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