Tag Archives: kittenswarm

Progress with the editor user interface

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Still not fuctional but the look of the editor’s UI is shaping up: So what do we have here: Create new level Load level Save level Place kittens start area Place obstacle Place goal area Level settings Delete object Place wall I will try to keep this editor convenient to use. For example, if one […]

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Bitmapfont is there, ideas are shaping up

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Below you can see a screenshot in which I’ve beaten the test level (which is not that easy) by rescuing 52 kittens. It is necessary to save at least 50 and you start with 100. So that was really close. Somehow the scale2x algorithm of pygame doesn’t work as intended. Looks like I have to […]

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Creating a Palette

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Actually I’m not that happy with the look of my game. As this is interferring with my motivation I invested some time thinking about the graphical presentation. Basic challenge was that the choice of the colour palette isn’t as consistent as I wanted it to be. So I remembered a nice tool I found once […]

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Animations, Colours, Scale

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Just a quick update cause I’m quite tired: Figured out that 2x scale wasn’t active until today. Everything looks a lot bigger now and I had to resize the screen to keep the game playable. Animation is implemented but really difficult to see in the buzzing kittenswarm. Still trying to find a nice background colour. […]

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Animated Kittens

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I’ve made a task list with subtasks for the further development of Kittenswarm. First task to do is the animation stuff. For that I’ve created a simple animation of the kitten sprite and two colour variations of the kittens:       These are scaled 4x. The original in-game sprite will be 16×16 pixels. Quite […]

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Devlog is open – Kittenswarm

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My plan for the next weeks/month is to expand my Ludum Dare 22 warmup game “Kittenswarm”. My main competition entry was rated as quite innovative but not that fun to play, so I decided to do a post-compo version of the warmup game instead. Personally I see a lot more potential in the swarm guiding […]

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