Tag Archives: one-week-challenge

Slow progress

MK Leave a Reply

Today I have made just little progress on my game for Experimental Gameplay Project and OneGameAMonth. At least I’ve decided for a name: “Growstruct”. Also I’ve detailed the game mechanics and made some first sketches for the buildings to construct. They will definitely not look like the buildings in the mockup from yesterday’s post. They’ll […]

Continue reading

Mockup of May Project

MK Leave a Reply

Started with gamedev today, but haven’t written a single line of code yet. I just made some basic sprites and a mockup of the main screen of the game. The trees will grow by themselves and you can construct tree-buildings that will have an impact on the three resources. These resources will influence the growth […]

Continue reading

The game I didn’t make last month

MK Leave a Reply

So there was an interesting topic for last month Experimental Gameplay Project, which was “time manipulation”. I have joined EGP once with the infinite floating islands prototype and it was a lot of fun and also quite successful regarding download numbers of the prototype. Hence, I planned to join this contest again anyway and the […]

Continue reading

Background Facts and Future Plans

MK 3 Replies

In this post I want to give some background information about the Experimental Gameplay Project February entry “Infinite Floating Islands“. These will cover some of the unrealized ideas and features of the game and some technical background. Additionally I will sketch some possible future plans what to do with my proof of concept. The basic […]

Continue reading

Infinite Floating Islands

MK 2 Replies

And it is finished! After a week of regular evening game development, my entry for the experimental gameplay project’s February challenge is finished. You can download a windows executable here (Unzip and start ‘island.exe’): Infinite Floating Islands [Update:] Here you can find some background information and future plans for the game. [/Update] This is rather […]

Continue reading

When algorithms fail

MK Leave a Reply

As you can see on the screenshot below, the first test in creating new islands on the fly caused the connector algorithm to fail hard. It’s to late today to investigate this problem any further. As my personal deadline for this one-week challenge is in 23 hrs and as I am going to sleep now, […]

Continue reading